Saturday, March 28, 2009

Meet Huggems the bear..

I'm having fun naming these characters :) Huggems will be the third character out of five for this film so were slowly getting there. I think he will be more of a challenge than Mr.Leonard but I'm amped so lets go for it! in the mean while just bear with me.. (I had to :)

Friday, March 27, 2009

Leonard model complete!

He went quicker than the Wesley model which makes me excited be to able to jump on the next character this weekend!
Watch this space!


Tuesday, March 24, 2009

Meet Leonard

No exciting UV updates from Wesley you ask? well no, not yet. Ive decided to keep the UV editing stage for when Ive got all my characters modeled and ready. Besides, I'm keen to get started with new models so why not.. moving forward we must and we shall! This is Leonard, the flower vendor..he only has a very small role in this film but his talent will be needed to tell the story.. or at least help give the illusion that the setting is inhabited by other people. Because he is a background character I will use as many shortcuts as I can on I will see what I can borrow from the Wesley model. Well, let me stop rambling and get started!


Monday, March 23, 2009

Wesley's modeling stage is complete!!

What a busy few weeks..A lot of fine tuning but I'm more than happy with the result. It took longer than I expected to get to this point so I need to carry over all the shortcuts that I learned while making Wesley on the rest of the characters...Yes, there are still a few characters to be made...EEK! :) This is not what his textures or colour choices look like, I quickly slapped together a few lights and shaded him to be nicer to the eye. I'm keeping the shape simple and letting the texturing make out most of the detail like creases on his clothes etc.

Now what's left on Wesley is to layout the UV's to be able to texture him properly and then of course to rig him so that he can move and pull faces! I'm looking into a few tools to make the UV editing a faster endeavour,,

Stay tuned,

Friday, March 13, 2009

Wesley refinements

Haven't had too much time this week to work on our main man but here's what I'm planning for him..just a casual set of clothes; golf shirt, pants and the hair. Hes not a flashy guy but hes got some fashion sense.. Ill get all over that tomorrow.

Tuesday, March 10, 2009

Wesley, a work in progress #1

Well its been a busy weekend but managed to get somewhere with the model. It is somewhat different from the original but im happy with the result plus as I mentioned in the previous post I anticipated making some changes to certain features of the design. Now I have to go in and refine hes features and give him some hair and clothes!

Friday, March 6, 2009

Meet Wesley

Meet Wesley. A normal everyday man, with a good heart. Wesley is from more European origin. I tried to stay away from the western looking generic characters hence the bushy brow and quite a boastful nose :) Im generally happy with this design. I do not have the luxury of spending ample time on the character design stage so I have to move on.. However I will be making some minor feature changes to hes face and proportions of hes body. He will be doing a whole lot of physical acting in the film so he has to be able to hold up to that. Its Friday night and getting ready for a full day of working on this at my favourite coffee shop - the living room here in san diego. stay tuned.


Wednesday, March 4, 2009

love struck begins!

This blog will follow along the creation and completion of an animated short. The working title, for a lack of a better name will be 'love struck'. I like it and maybe it will end up being the final title for the film, well see when we reach that point :) This is a solo project that I will be doing in my personal hours after work, weekends etc. I will have to get someone for music and foley but the rest will be up to me. I aim to create a film that will not only show off my animation skills (or lack thereof ;) but can compete on the world stage as a short film. I realize that I have a big undertaking on my hands but I will treat it as thing at a time. I specialize in character animation and rigging, so facets like set design and art style will be somewhat more of a challenge than the rest. I do have a good artistic grasp and understanding but getting what i see in my head to translate successfully in the finished project will be another thing.

I invite you to come along with me on this long road soon to be filled with blood, sweat and tears..but finish I will and anything less than perfect is not good enough.