Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, June 10, 2009

Quick update

I haven't posted anything for a while so I thought Ill quickly update you on how its going. I went through all the character models and revised the geometry again so that all the limbs can bend properly with joints skinned to them. The characters' arms were modeled so that palms faced forward. I changed that so that the palms face downward, it just feels more natural and less straining on the muscles.



So, the wheels are still turning, slowly but surely. I'm currently busy UV unwrapping all the characters and getting them ready for texturing. I'm beyond the halfway mark on all of them so almost there. Its not too exciting so I'm just going to plough through them and get them done instead of posting every single UV edit I make.

I must say that after doing hours upon hours of UV editing its starts to turn in to a pleasurable experience. I was dreading it but you find your method of working and you just do it. It feels very rewarding. I guess it the equivalent of painting weights which I love doing just because I'm used to doing a lot of rigging and skinning over the years.

Thursday, May 14, 2009

big update

The modeling of all the characters are done! Man, its taken a while but it was fun seeing that I usually don't model the characters I animate on. The more I modeled the characters, the more I found the visual style coming through and 'mature' so by the end I could take that back to the first guys and revise them. The biggest change was on Wesley's face. He lacked in appeal for a main character especially in the nose area. It was just too dopey in my opinion.





as for the new characters: this is Rebecca, the love interest:




Lastly we have a background character that will just be reading a newspaper, so ill be calling him Mr. Hamilton. As you can see, hes a slight deviation from the Wesley model:



So...whats next? Im going to skin a basic rig to the models to test if they can do what the are supposed to like arm bends and proper leg deformation when its rotated. If I find the model lacks information in those specific areas, ill update them until im happy..then comes my dreaded UV editing stage. The plan is to have the characters at least modeled, rigged and UV'd before I move on to the set and the million other things. That way I can do their textures as im doing the props and set pieces so that they can all tie into the same visual style.

Best.
Colus